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INI File | 2003-05-28 | 3.4 KB | 159 lines |
- ; ***********************************************************************************
- ; Fichier de Scoring
- ;
- ; [PARAM]
- ; DebugMode = 0 ou 1 Mode debug ( Inscrit un compte rendu detaille a l ecran)
- ;
- ; Les valeurs ci dessus sont des entiers signes
- ; [TIME]
- ; Bonus02 = ... point marque pour un ratio <Temps Courant>/<Temps Ref> < 0.2
- ; Bonus04 = ... point marque pour un ratio <Temps Courant>/<Temps Ref> < 0.4
- ; Bonus06 = ... point marque pour un ratio <Temps Courant>/<Temps Ref> < 0.6
- ; Bonus08 = ... point marque pour un ratio <Temps Courant>/<Temps Ref> < 0.8
- ; Bonus1 = ... point marque pour un ratio <Temps Courant>/<Temps Ref> > 1.0
- ;
- ; [SECOBJ]
- ; SECOBJ_1 = ... point marque pour secobj_1 realise
- ; SECOBJ_2 = ... point marque pour secobj_2 realise
- ; SECOBJ_3 = ... point marque pour secobj_3 realise
- ; SECOBJ_4 = ... point marque pour secobj_4 realise
- ; SECOBJ_5 = ... point marque pour secobj_5 realise
- ; SECOBJ_6 = ... point marque pour secobj_6 realise
- ; SECOBJ_7 = ... point marque pour secobj_7 realise
- ; SECOBJ_8 = ... point marque pour secobj_8 realise
- ; SECOBJ_9 = ... point marque pour secobj_9 realise
- ; SECOBJ_10 = ... point marque pour secobj_10 realise
- ;
- ; [GLOBOBJ]
- ; CIVIL_DEAD = ... point par Civil Mort
- ; CIVIL_FAINT = ... point par Civil Evanoui
- ; CIVIL_SAVED = ... point par Civil Sauf
- ; POMP_DEAD = ... point par pompier mort
- ; POMP_FAINT = ... point par pompier Evanoui
- ; POMP_SAVED = ... point par pompier Sauf
- ; VEC_DEAD = ... point par vehicule detruit
- ; ***********************************************************************************
-
- [RULE_INDICES]
- Loc = ID_INDICES
- Type = Number
- Etoile0 = 0
- Etoile1 = 1
- Etoile3 = 2
- Etoile5 = 3
-
- [RULE_MACHINES]
- Loc = ID_MACHINES
- Type = Number
- Etoile0 = 16
- Etoile1 = 14
- Etoile2 = 11
- Etoile3 = 9
- Etoile4 = 5
- Etoile5 = 2
-
- [RULE_COMPUTERS]
- Loc = ID_COMPUTERS
- Type = Number
- Etoile0 = 0
- Etoile1 = 1
- Etoile2 = 2
- Etoile3 = 3
- Etoile4 = 4
- Etoile5 = 6
-
- [RULE_BANKACCOUNTS]
- Loc = ID_BANKACCOUNTS
- Type = Number
- Etoile0 = 0
- Etoile1 = 1
- Etoile2 = 2
- Etoile3 = 3
- Etoile4 = 4
- Etoile5 = 6
-
- [RULE_PAINTINGS]
- Loc = ID_PAINTINGS
- Type = Number
- Etoile0 = 0
- Etoile1 = 1
- Etoile2 = 2
- Etoile3 = 3
- Etoile4 = 4
- Etoile5 = 6
-
- [RULE_MONEYBAG]
- Loc = ID_MONEYBAG
- Type = Number
- Etoile0 = 0
- Etoile5 = 1
-
- [RULE_BURGLARFOUND]
- Loc = ID_BURGLARFOUND
- Type = Number
- Etoile0 = 0
- Etoile5 = 1
-
- [RULE_DESTROYEDCARS]
- Loc = ID_DESTROYEDCARS
- Type = Number
- Etoile0 = 4
- Etoile1 = 3
- Etoile2 = 2
- Etoile3 = 1
- Etoile5 = 0
-
- [RULE_POLLUTIONREACHED]
- Loc = ID_POLLUTIONREACHED
- Type = Number
- Etoile0 = 80
- Etoile1 = 70
- Etoile2 = 60
- Etoile3 = 50
- Etoile4 = 40
- Etoile5 = 30
-
- [RULE_DESTROYEDHOUSES]
- Loc = ID_DESTROYEDHOUSES
- Type = Number
- Etoile0 = 7
- Etoile1 = 6
- Etoile2 = 5
- Etoile3 = 4
- Etoile4 = 3
- Etoile5 = 2
-
- [RULE_POLLUTEDROOMS]
- Loc = ID_POLLUTEDROOMS
- Type = Number
- Etoile0 = 5
- Etoile2 = 4
- Etoile4 = 3
- Etoile5 = 2
-
- [RULE_POLLUTEDVICTIMS]
- Loc = ID_POLLUTEDVICTIMS
- Type = Number
- Etoile0 = 16
- Etoile1 = 14
- Etoile2 = 11
- Etoile3 = 8
- Etoile4 = 4
- Etoile5 = 0
-
-
- [RULE_TURBINES]
- Loc = ID_TURBINES
- Type = Number
- Etoile0 = 3
- Etoile3 = 2
- Etoile5 = 1
-
- [RULE_GENERATEURS]
- Loc = ID_GENERATEURS
- Type = Number
- Etoile0 = 5
- Etoile2 = 4
- Etoile4 = 3
- Etoile5 = 2
-